What we do

and how we can make a difference


AAA Game art production

Our experts cover all aspects of the game development process. Characters to animation, visual effects to code. Whether you need all the artwork for your game or simply some extra hands retopologizing or texturing, scale your team with us and enjoy saving time and money.

Cinematic or pre-rendered production

In-game cinematics are getting bigger and better and our team is at the forefront with open arms. With expert knowledge of the biggest engines your cinematic is in good hands. Of course we can still produce amazing rendered content too, visual FX for films and pre-rendered cinematic segments for games.

The best artists

It's no wonder that top game studios are choosing Airship as an external Vendor. We have a fast growing team of high level artists whos passion is to push game art to it's limits.

The most efficient

More efficient means more content, better quality and happier clients. We pride ourselves on being efficient, writing tools and developing methods.

The communication

Communication with vendors is of the highest importance and we understand that. We effortlessly fit into your production, leaving you to focus on creating incredible games.

Just some of our great clients

Developing client relationships is at our core


Airship News

What's happening in and around Airship


Tell us about your project


Just some loose details at this point. Like scope, style and timeframes. We will get in touch shortly to discuss in more detail.

Any files relevant to the project

video games

A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but in the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Video games are sometimes believed to be a form of art, but this designation is controversial.
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